Art (Computer Graphic)

Name Title Credits School
ARTC 201 Computer Graphics I 3 School of Arch & Design
This introductory course in digital image-making surveys current digital tools and techniques used in the computer graphics field. Through assigned projects, students will develop an understanding of common computer-based graphics and design workflows and will learn skills to develop their ideas into a graphic format.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 251 Computer Graphics II 3 School of Arch & Design
Computer Graphics II is the subsequent course to Computer Graphics I and will continue to focus on fundamental industry applications to prepare students for artistic and commercial projects in computer graphic design. Through projects, students will expand their skills to creating master industry-standard graphic designs. A particular focus will be on creating package designs.

Prerequisite Course(s): Prerequisites: ARTC 201 or ADVG 210 or ARCH 340 or CSCI 420 or DGIM 110

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 260 Introduction to 3D Modeling & Animation 3 School of Arch & Design
This course is an introduction to 3D modeling and animation using industry standard software. Topics covered include introductory 3D modeling, texturing, animation, lighting, and rendering in three dimensions. Students will bring together these techniques into 3D workflows to complete 3D animation projects from start to finish, using the single artist pipeline.

Prerequisite Course(s): Prerequisite: ARTC 201 and ARTC 251

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 270 Intro to Interactive and Game Design 3 School of Arch & Design
Using simple electronics and programs, students will research and develop foundational knowledge of interactivity, including various user interfaces and interactive experiences. They design a rudimentary game while being exposed to the latest in video game development engines and high-end technologies including motion capture. Recommended for any students who wishes to gain an introduction to interaction design and its various digital arts applications.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 301 Motion Graphics I 3 School of Arch & Design
This course is an introduction to the fundamental techniques used in creating time-based motion graphics and animations. This course assumes a fundamental understanding of digital imaging. Particular emphasis will be placed on projects using typography, image, and narrative sequence. Students will master motion graphics and animation skills step-by-step through the development process, from storyboard to the final product, emphasizing industry best practice.

Prerequisite Course(s): Prerequisite: ARTC 251

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 351 Digital Compositing 3 School of Arch & Design
Digital Compositing I will introduce compositing of multimedia in one single project. This course will introduce students to the process of digital compositing to create powerful visual effects for storytelling purposes. Digital images, videos, animations, and other visual effect elements, will be layered, manipulated, and put together in one compositing project to create complex scenes, emphasizing industry best practices.

Prerequisite Course(s): Prerequisite: ARTC 301

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 352 Digital Compositing II 3 School of Arch & Design
A continuation of Digital Compositing I. This course will cover advanced compositing principles, techniques, and pipeline workflows, including implementation of 3D computer generated images, motion graphics, video footage, audio, and other multimedia resources for the creation of powerful cinematic visuals.

Prerequisite Course(s): Prerequisites: ARTC 351

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 360 Intermediate 3D Modeling and Animation 3 School of Arch & Design
This intermediate studio course will build upon skills learned in Introduction to 3D Modeling and Animation. It will continue to explore in much more depth the 3D modeling and animation techniques and tools for creating robust, industry-standard projects. Topics will include 3D character creation concepts and skill sets, creating organic modeling, texturing, rigging, posing, acting, and animation. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 260

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 361 Advanced 3D Modeling and Animation 3 School of Arch & Design
This advanced studio course builds upon the two previous 3D design foundation courses and introduces advanced 3D Modeling and Animation techniques, tools, and concepts with the purpose of preparing students to become professional 3D designers. Upon completion of this course, students will have the skills to pursue any profession in 3D design industry, such as in game, architectural, industrial/product, and interior design. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 260 & ARTC 360

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 370 Game Design I 3 School of Arch & Design
In this course, students will create 3D models for use in a real-time environment, emphasizing game-specific techniques. Students will research and analyze basic game assets and extract level design needs and apply them to an early-stage block test. Topics include theory of interactivity, game theory, game feel, working in 3D for games, software engines, and shipping a finished product.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 371 Game Design II 3 School of Arch & Design
In this course, students will develop either individually or as members of a team to conceptually create functional game projects within an existing engine. The development will consist of but be limited to introductory asset development. Industry standard tools will be used for rapid prototyping for various platforms within the game genres.

Prerequisite Course(s): Prerequisite: ARTC 370

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 380 2D Animation 3 School of Arch & Design
A course intended to introduce the fundamental concepts of cell animation while utilizing contemporary digital technologies. Students will develop storyboards; design characters, scenes, and actions; and create 2-D animations. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 301

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 400 Thesis Proposal 3 School of Arch & Design
In this course, intermediate-level digital arts students create a proposal for their thesis; the thesis will be completed in the senior year. Students will prepare for the creation of their thesis project by doing research within their area of interest and creating artwork that constitutes the complete preproduction of the future thesis project. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 351

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 401 Senior Project in Computer Graphics I 4 School of Arch & Design
A final project for the senior student in computer graphics involving a team approach to formulating and executing a professional 3-D production.

Prerequisite Course(s): Prerequisite: ARTC 351

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 2-6-4

ARTC 402 Senior Thesis in Computer Graphics I 3 School of Arch & Design
A writing course in which the senior student presents a thesis in computer graphics on either its technical or conceptual aspects. This thesis may be related to a concurrent senior project.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3

ARTC 404 Special Project A 4 School of Arch & Design
Advanced work in 3-D computer graphics with an emphasis on the development of a singular directed project. The student will be responsible for concept development, storyboard creation, technical and aesthetic problem solving, and final product presentation.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 2-6-4

ARTC 405 Thesis Production I 3 School of Arch & Design
In this course, senior digital arts students begin the creation of their thesis project as it was proposed in their thesis proposal. Typically, students complete approximately half of the project in this course. Students may work in groups or individually. The course consists of studio class time and critique. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 400

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 406 Thesis Production II 3 School of Arch & Design
A continuation of Thesis Production I ARTC-405. In this course, senior digital arts students complete their thesis project as it was proposed in their thesis proposal. The course consists of studio class time and critique. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 405

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 410 Portfolio 3 School of Arch & Design
In this course, students will finalize their portfolio through self-directed projects to prepare for entry-level jobs and/or graduate programs. The class will consist of research, production, workshops, and critiques. Classroom Hours- Laboratory and/or Studio Hours- Course Credits: 1-3-3

Prerequisite Course(s): Prerequisite: ARTC 405, Corequisite: ARTC 406

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTC 451 Senior Project in Computer Graphics II 4 School of Arch & Design
A continuation of Senior Project I in which the project or series of projects in Computer Graphics are finalized. Presentation of final work for critique is required.

Prerequisite Course(s): Prerequisite: ARTC 401

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 2-6-4

ARTC 452 Senior Thesis in Computer Graphics II 3 School of Arch & Design
A continuation of senior thesis I in which a new thesis may be introduced. The previous thesis may also be extended if the scope of the proposal warrants.

Prerequisite Course(s): Prerequisite: ARTC 402

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 3-0-3