The Fine Arts Department of the School of Arts, Sciences and Communication offers graduate coursework in three areas: Computer Graphics and Animation, Graphic Design, and Fine Arts and Technology. In these MFA programs, we integrate an historical perspective within the context of emerging technologies blended with a critical relationship to art. We integrate theory, technology, and practice. Our mission is woven into the mission of our institution, the New York Institute of Technology, providing career oriented professional education and access to opportunity for all qualified students. We support applications-oriented research that benefits the larger world.
Our MFA programs foster creativity and curiosity in convergent technologies in the arts. Our focus is to support students in the creation of their work and to help students create comprehensive documentation of their work at NYIT. We will encourage students in this studio research environment to create original works of art and design.
It is not enough to be technically proficient in the creation of art and design; nor is it enough to be theoretically engaged without a studio practice. It is a critical perspective that mediates these two sensibilities in an advanced degree. This criticality manages our rich technological environment but allows it to be governed by the arts and aesthetics. To use technology in the arts is to work a physical philosophy that is at once concrete and abstract, theoretical and embodied. To use computers, with the intent to make art, is to combine physical philosophy into an intuitive system, a unique, non-repeatable content - a work of art or design.
The Computer Graphics/Animation MFA Track prepares graduates to pursue a career in animation or self-directed creative research in animation as it relates to the areas defined in the Art & Technology MFA Track.
Graduate courses, group discussion, critiques and consultation with thesis advisors emphasize creative thinking, character, storytelling, and storyboard development, digital compositing and special effects experimentation, and computer programming. The program exposes students to both 2D and 3D computer animation.
The results will be in the completion of a portfolio of innovative computer animation. The student who plans to prepare for a career in computer animation will most likely create a portfolio of commercially-based animated shorts, each with strong characters, a well-defined story, with a strong sense of beginning, middle, and end. The student who plans to prepare for a career in self-directed creative research in animation will create a portfolio of innovative computer animation which is self-expressive, ready for gallery exhibition or animation festival presentation.
Animation projects will be presented in a professional thesis exhibition including photographic documentation of the animation stills in a thesis book complete with written critical evaluation of the thesis project. The animation on video tape and on digital media must also be submitted upon completion. Graduates will also be expected to make a successful oral defense of their final thesis to thesis advisors.
The Graphic Design MFA Track prepares graduate students to engage complex problems and creative research in design content, print design, web design, interactive design, exhibition design, and interface design. It follows the mission of the New York Institute of Technology to offer career oriented professional education, access to opportunity to all qualified students and applications oriented research that benefits the larger world.
This creative research will result in the actualization of innovative design solutions to real world design problems. This will include extensive preparation of professional workflow from concept logistical development, logistical planning, technical development and final production of the design thesis project. There is a special emphasis on the new and emerging design technologies.
Thesis design projects will be presented in a final exhibition which will include; a visual exhibition of an ambitious design solution, a written critical evaluation of the thesis project, and a comprehensive book which includes the process and documentation of the realization of the thesis project. Graduates will also be expected to make a successful oral defense of their final thesis to their thesis advisors.
Art & Technology
The Art & Technology MFA Track prepares graduates to pursue self-directed creative research in any related concentration such as digital imaging, experimental media, digital sculpture, performance art, installation art, physical computing, time-based art, robotics, Web based information art, and/or any approach to the creation of artistic content outside static disciplines.
This creative research will result in the actualization of innovative digital art projects after exhaustive preparation throughout the standard professional workflow of concept development, logistical planning, technical development and final production of the digital art thesis project.
Graduate courses, group discussion, critiques and consultation with thesis advisors emphasize critical thinking, development of aesthetic concepts, historical perspectives of art theory, philosophical questions relative to creation and context of image-making, content as end experience as well as product, fine arts application of computer technologies/digital media, and preparation to function professionally as well as socially within the Art World structure of galleries, museums, dealers, curators, art critics, etc. Thesis art projects will be presented in a professional thesis exhibition including photographic documentation in a thesis book complete with written critical evaluation of the thesis project. Graduates will also be expected to make a successful oral defense of their final thesis to thesis advisors.