Art (Programming)

Name Title Credits School
ARTQ 301 Level Game Design 3 School of Arch & Design
This course will explore the connection between art and games through the role of a level designer. Students will learn about common level design techniques as well as design their own 3d level. Students will explore storytelling through the environment as well as learn to port aspects from 3d modeling programs. Students will work in teams to develop a portfolio piece that is centered around the exploration of environmental storytelling as well as level design. Students will learn of all the aspects that go into creating a “level” that they see in games today.

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTQ 451 Game Design- Coding for Game Development 3 School of Arch & Design
This course will teach coding for industry game engines. Beginning with easier topics and expanding into more advanced topics students will learn the basic needs of coding to be able to create games as a solo developer, or assisting as a programmer. Students will learn ways that they will be able to utilize version control software inside their development process and make a series of small games to hone their skills as a beginning programmer. They will learn the vocabulary used within programming to be able to communicate with software developers when working on a team.

Prerequisite Course(s): Prerequisites: ARTC 371

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTQ 452 Game Design III- Technical Artist Studio 3 School of Arch & Design
This course will enable students to create rapid prototypes and build a portfolio for future use. In this course students will make six two week long prototypes focusing on different visual art aspects. Students will explore different elements of working as a technical artist, doing short projects in each to have a well rounded foundation of technical art skills. They will then choose one of the projects and expand on it further to understand what work would be needed to take a class prototype to the level of portfolio showcase

Prerequisite Course(s): Prerequisites: ARTC 371

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3

ARTQ 453 Emerging Technologies for Games & Interactive Applications 3 School of Arch & Design
This course will explore emerging technologies and how they can be used to create and showcase games. In this course students will choose an emerging technology they are interested in and develop for that technology. Students will develop a game prototype guided by a specific emerging technology that they cover in this class. Working in groups the students will research and experiment with the possibilities of emerging technologies inside the field of game development. Students will explore how emerging technologies can push the gaming industry forward as well as begin to think about how games can influence other industries as well.

Prerequisite Course(s): Prerequisites: ARTQ 452

Classroom Hours - Laboratory and/or Studio Hours – Course Credits: 1-3-3